OBJECT OF THE GAME
The game of 9-ball is played with nine
object balls numbered
1-9 and a cue ball. The object of the game is to legally pocket
the
9-ball. On each shot, the cue ball must contact the lowest
numbered
ball (object ball) on the table first. The numbered balls do not
have to be pocketed in numerical order, provided the lowest numbered
ball
is contacted first. There is no requirement for any shot or
pocket
to be declared. Any numbered ball pocketed as a result of a legal
shot allows the player to continue play, and the player remains at the
table until missing, committing a foul, or winning the game by
pocketing
the 9-ball. After a player fails to legally pocket a numbered
ball,
the incoming player must shoot from the position left by the previous
player.
If a player commits a foul, the incoming player may place the cue ball
(cue ball in hand) anywhere on the table. If a player commits
three
consecutive fouls, it is loss of game. When the 9-ball is
pocketed,
either as a result of a legal combination or carom, or in sequence
after
the other balls have been pocketed in rotation, the game is over.
A match ends when one of the players has won the required number of
games.
RACKING BALLS
The numbered balls are racked in a
diamond shape with
the 1-ball at the top of the diamond and on the foot spot, the 9-ball
in
the center of the diamond, and the remaining balls in random order
surrounding
the 9-ball, racked as tightly as possible (touching/frozen). The
breaking player has the right to inspect the rack; however, the player
may not have the numbered balls racked in any particular numerical
order
or placement. The tournament director may declare a rack
acceptable
for play at any time. The tournament director reserves the right
to rack at any time.
ORDER OF BREAK
The numbered balls are racked in a
diamond shape with
the 1-ball at the top of the diamond and on the foot spot, the 9-ball
in
the center of the diamond, and the remaining balls in random order
surrounding
the 9-ball, racked as tightly as possible (touching/frozen). The
breaking player has the right to inspect the rack; however, the player
may not have the numbered balls racked in any particular numerical
order
or placement. The tournament director may declare a rack
acceptable
for play at any time. The tournament director reserves the right
to rack at any time.
LAGGING FOR BREAK
The players will lag for the opening
break using two
balls of equal size and weight (either two cue balls or two non-striped
object balls). With the balls in hand behind the head string, the
balls are shot simultaneously to the foot rail and back to the head of
the table. Striking the side rails or pockets is an automatic
loss
of the lag. It is permissible to strike the head rail. The
player whose ball is closest to the head rail wins the lag provided the
ball did not scratch, hang in the pocket, or touch the side rails
during
the lag. If either player’s lagged ball crosses over the center
of
the table onto the opponent’s side during the lag, it is a foul and
automatic
loss of the lag. If the lagged balls make contact with each
other,
the lag is void and a new lag is required. If both players
violate
automatic-loss lag rules, or if the tournament director is unable to
determine
which ball is closer to the head rail, the lag is a tie and is
replayed.
LEGAL BREAK
The breaker must strike the 1-ball
first and either pocket
a ball or drive at least four numbered balls to the rail. If the
cue ball is pocketed or driven off the table, or if the requirements of
a legal break are not met, it is a foul, and the incoming player has
cue
ball in hand anywhere on the table. If the breaker causes an
object
ball to jump off the table, it a foul, and the incoming player has cue
ball in hand anywhere on the table. The object ball is not
re-spotted,
unless it is the 9-ball. Once the cue ball has been driven or
accidentally
bumped past the head string by the cue stick tip (with the player in
the
bridge and stance position), it will be considered an attempt to
break.
If a foul occurs during any break attempt that results in a legal
break,
then the incoming player has cue ball in hand. If a foul occurs
during
any break attempt that results in an illegal break, then the incoming
player
re-racks and breaks. On the break shot, stopping or deflecting
the
cue ball after it has crossed the head string and prior to hitting the
racked balls is considered a foul. The opponent then has the
option
of breaking the balls or passing the break back to the offending
player.
PUSH OUT OPTION AFTER
THE BREAK
A player who executes a legal break
and pockets a numbered
ball has the option to push out (shoot the cue ball) on the first shot
after the legal break. If no balls are legally pocketed on the
break,
the incoming player retains the option to push out. On a push
out,
the cue ball is not required to contact any object ball or any rail,
but
it may contact any object ball or any rail, and all other foul rules
still
apply. A push out is not considered to be a foul unless the cue
ball
comes to rest off the playing surface or scratches. After a legal
push out, the incoming player has the option to accept the position of
the cue ball and execute a shot or pass the shot back to the opponent
to
shoot. The push out must be declared, and the player attempting
the
push out must receive acknowledgement from the opponent prior to the
push
out attempt. If the player fails to declare or fails to receive
acknowledgement
from the opponent and executes a shot, it will be considered an
attempted
legal shot, and all rules pertaining to fouls shall apply. An
illegal
push out will result in a foul and the incoming player will have cue
ball
in hand.
CONTINUING PLAY
If the breaking player pockets one or
more balls on a
legal break, the player continues to shoot until missing, committing a
foul, or winning the game. If the player misses or fouls, the
opponent
begins shooting and shoots until missing, committing a foul, or winning
the game. The game is won when the 9-ball is pocketed on a legal
shot.
LEGAL SHOT
To be a legal shot, the cue ball must
always hit the
lowest numbered ball first and either cause an object ball to be
pocketed
or cause any ball including the cue ball to contact a rail.
Failure
to do so is a foul, with the incoming player taking cue ball in hand.
POCKETED BALLS
A ball is considered pocketed if, as
the result of an
otherwise legal shot, it drops off the bed of the table into the pocket
and remains there. A ball that rebounds from a pocket back onto
the
bed of the table is not a pocketed ball. It is the sole
responsibility
of the player to clear the pockets of any numbered balls that may cause
a rebound. If a ball rebounds from a pocket due to balls being in
the pocket, it is not considered pocketed.
BALLS JUMPED OFF THE
TABLE
When a stroke results in the cue or
any object ball coming
to rest other than on the bed of the table (on the rail surface, floor,
etc.), it is considered a jumped ball and thus a foul, with the
opponent
receiving cue ball in hand. No jumped balls are spotted except
for
the 9-ball. Balls that strike or touch anything that is not part
of the table proper (such as the light fixture, chalk on the rails,
etc.)
shall be considered jumped balls even though they might return to the
bed
of the table after contacting such items.
SPLIT HITS
If the cue ball strikes the object
ball and another numbered
ball at approximately the same instant, and it cannot be clearly
determined
which ball was struck first, the judgment will go in favor of the
shooter.
A split hit, when the numbered balls are struck at the same time, is
considered
a good hit.
JUMP SHOTS
For a legal jump shot, the cue stick
must be elevated
and the cue ball must be struck at or above the centerline with the
chalked
area of the cue stick tip only. It is a foul if a player strikes
the cue ball below center (“digs under” or “lofts” the cue ball) and
intentionally
causes it to rise off the bed of the table in an effort to clear an
obstructing
ball. Such jumping action may occasionally occur accidentally,
and
such “jump” is not to be considered a foul on its face; however, it may
still be ruled a foul stroke if, for example, the ferrule or cue shaft
makes contact with the cue ball in the course of the shot. Any
miscue
when executing a jump shot is a foul. .
JAWED BALLS
If two balls are jawed in the facing
of a pocket as the
result of a legally struck shot and no numbered ball was pocketed, the
tournament director shall determine if either or both of the numbered
balls
shall be manually pocketed or leave lie, contingent upon the position
of
the numbered balls over the pocket (over the edge of the slate in
pocket).
The tournament director shall visually (or physically if he desires)
project
each ball directly downward from its locked position, and any ball that
in his judgment would fall in the pocket if so moved directly downward
is a pocketed ball, while any ball that would come to rest on the bed
of
the table is not a pocketed ball. If the tournament director
manually
pockets a numbered ball(s), the player shall remain at the table for
another
shot. If no legally pocketed or manually pocketed numbered ball
is
executed, the balls are then placed according to the tournament
director’s
assessment, and the opponent shall receive the table as is.
5-SECOND RULE
A hanging ball that falls into a
pocket “by itself” after
being motionless for 5 seconds or longer shall be replaced as closely
as
possible to its position prior to falling, and play shall
continue.
If an object ball drops into a pocket “by itself” as a player shoots at
it, so that the cue ball passes over the spot where the ball had been,
unable to hit it, the cue ball and object ball are to be replaced as
closely
as possible to their positions prior to the stroke, and the player may
shoot again. Any other object balls disturbed on the stroke are
also
to be replaced to their original positions before the shooter replays.
OBJECT BALL FROZEN TO A
RAIL
This rule applies to any shot in which
the cue ball’s
first contact is with a ball that is frozen to a rail. After the
cue ball makes contact with the frozen object ball, the shot must
result
in either:
a) A ball being pocketed, or
b) The cue ball contacting a
rail after contact
with the object ball, or
c) The frozen ball being caused
to contact another
rail, or
d) Another object ball being
caused to contact
a rail with which it was not already in contact.
Failure to satisfy one of these four
requirements is
a foul. Note that a ball which is touching a rail at the start of
a shot and then forced into the same rail is not considered to have
been
driven to that rail unless it leaves the rail, contacts another ball,
and
then contacts the rail again. An object ball is not considered
frozen
to a rail unless it is examined and declared as such by the opponent
and
acknowledged by the shooter prior to the object ball being involved in
a shot..
ILLEGAL PUSH SHOT &
DOUBLE HIT
When the cue ball and the lowest
numbered ball are separated
by less than the width of a chalk cube, the player may not shoot
directly
towards the object ball if the action causes a push shot or a double
hit.
Note: Players are advised to have the tournament director observe
any shot where the cue ball and lowest numbered ball are close
together.
In such a situation, unless the tournament director can positively
determine
that a legal shot has been performed, the following guideline may
apply:
If the cue ball follows through the object ball more than ½
ball,
it is a foul. Shooting at an angle away from the object ball and
not directly through it lowers the possibility of committing a push
shot
foul. Note that if the cue ball and the object ball are actually
touching (frozen), the player may shoot directly toward the object ball
without committing a foul, provided no other rule is violated.
Push Shot Definition:
A push shot
may occur when the action of shooting causes the cue ball and the
numbered
ball being struck by the cue ball to travel at generally the same speed
and distance. A normal stroke is the action of the cue tip
striking
and not pushing the cue ball. A normal stroke is determined by
the
time and distance the tip remains on the cue ball. A push shot is
a foul.
Double Hit Definition:
A double hit
occurs when the action of shooting causes the cue ball to be struck
twice
or more by the cue tip during a single shot. A double hit is a
foul.
Note: A double hit generally is caused by the cue ball rebounding
off the object ball being struck resulting in the cue ball hitting the
cue stick tip (or ferrule or shaft) more than once.
TOUCHING OR MOVING
NUMBERED BALLS
If a single numbered ball, other than
the object ball,
is accidentally moved prior to a shot, the opponent may replace it in
its
original position only, or the opponent has the option to leave the
numbered
ball in its moved position (leave lie). Anytime two or more
numbered
balls are moved prior to a shot, it is an automatic foul, and the
opponent
has the option to replace all moved balls only in their original
positions
or leave them lie. The shooter may never replace a ball without
permission
from the opponent, or it is a foul. Note that touching the object
ball in any way is a foul. See BALL IN HAND FOULS below for
further
details.
CALLING OF FOULS
It is the player’s responsibility to
call fouls when
they occur. If a player allows the opponent to continue play and
shoot again without having called the foul at the time of the
infraction
and prior to the next shot, then the player relinquishes the right to
call
the foul (assumed concession). If a player calls a foul and the
opponent
acknowledges the call, and the opponent continues to shoot prior to
having
the foul determined or concluded, then the tournament director shall be
summoned and may use any means necessary to determine if a foul call
and/or
a foul occurred. The decision of the tournament director is
final.
NOTE: Good sportsmanship would dictate that a
player acknowledge
the commission of a foul regardless of whether or not the opponent is
aware
that a foul has been committed. .
BALL IN HAND FOULS
Anytime a player commits a foul, the
opponent shall receive
cue ball in hand. All pocketed balls stay down, except the 9-ball
which is spotted. All fouls must be declared and acknowledged
before
the next shot is taken. Questionable foul calls that are not
observed
by the tournament director generally go in the favor of the
shooter.
Players are advised to request that the tournament director observe all
potential foul situations. The tournament director reserves the
right
to resolve a foul situation by any means necessary and may call for a
replay
of the game with the original breaker breaking.
a) Scratch
– Pocketing the cue ball,
illegally pocketing numbered balls, or driving either off the table is
a foul. A cue ball scratch on the break with the rack undisturbed
is not a cue ball in hand. Refer to LEGAL BREAK.
b) No Rail
– After a legal
hit, if the cue ball or a legally struck numbered ball fails to hit a
rail,
it is a foul (except during a push out or if a numbered ball is legally
pocketed). A ball is considered driven to a rail if it touches
the
cloth on the rail or a pocket facing or pocket liner.
c) Bad Hit – If
the first ball struck
by the cue ball is not the lowest numbered ball on the table, or if the
cue ball does not contact any ball, the shot is a foul. In the
case
of a split hit where the tournament director was not asked to watch the
shot, the judgment will go in favor of the shooter.
d) Miscue – A
miscue is a foul (on
any shot) if any part of the cue stick other than the chalked tip comes
into contact with the cue ball.
e) One Foot On The Floor
–
Striking the cue without at least one foot on the floor is a foul.
f) Object Ball Frozen to
a Rail –
If the lowest numbered ball (object ball) is frozen to a rail, the
player
must drive the object ball to another rail, or the cue ball must strike
a rail after contact with the frozen object ball, or a numbered ball
must
be legally pocketed, or another numbered ball must strike a rail with
which
it was not already in contact. Failure to satisfy one of these
requirements
is a foul. The frozen object ball must be declared by the
opponent
and acknowledged by the shooter prior to the shot.
g) Balls Off The Table
– If any action
causes a numbered ball to come to rest off the playing surface (not
legally
pocketed), it is a foul (except during the break when an illegal break
occurs). No numbered balls are spotted except for the
9-ball.
If any action (accidental or intentional movement) other than a legal
shot
causes a numbered ball to be pocketed, it is a foul. The numbered
balls are not spotted. Intentional movement may be a flagrant
foul.
If during the course of a legal shot a numbered ball is determined to
have
fallen into a pocket by itself, it will be replaced in its original
position,
and if that ball is the lowest numbered ball, it will be replaced in
its
original position. It is a foul anytime any ball is driven off
the
table.
h) Illegal Jump Shot
– An illegal
jump shot is a foul and occurs when the cue ball is struck below the
center
line by the cue stick tip which causes the cue ball to jump or lift
above
the playing surface (scooping or digging under the cue ball). See
JUMP SHOTS.
i) Cue Ball In Hand
Placement – Touching
any numbered ball while placing the cue ball on the playing surface is
a foul, whether it is with the cue ball itself or the hand as an
extension
of the cue ball.
j) Adjustment To The Cue
Ball – If
a player uses the chalked area of the cue tip while in the bridge and
stance
position to push the cue ball into position, it will be determined to
be
an attempt to shoot and considered a foul.
k) Cue Tip On The Cue Ball
– When
the cue tip remains on the cue ball past the momentary time
commensurate
with a legal struck shot (push shot), it is a foul. See ILLEGAL
PUSH
SHOT AND DOUBLE HIT.
l) Touching The Cue Ball –
Touching
by any means or causing the cue ball to have any movement (other than a
legally struck shot) is a foul.
m) Cue Ball In Motion – The cue
ball may not be
touched or picked up until all balls have come to rest and/or been
pocketed.
If the cue ball is picked up or touched while it is still in motion, it
is a foul, regardless of the intent by the player or the path of the
cue
ball.
n) Moving Ball –
Shooting while any
ball is in motion or spinning is a foul. (Note: If a ball
shifts,
settles, or otherwise moves “by itself,” it is not considered a foul,
and
the ball shall remain in the position it assumed with play continuing.
o) Touching Moving Balls
– It is
a foul to touch any moving ball or to allow a ball to strike any
foreign
object.
p) Touching or Moving
Numbered Balls at Rest
(Prior to Shot) – It is not a foul to accidentally move or
touch
a single numbered ball other than the lowest numbered ball on the
table.
Any time the lowest numbered ball is touched in any way, it is a
foul.
Anytime a player is placing the cue ball on the table (cue ball in
hand),
it may not contact any numbered ball, or it is a foul. If a
single
numbered ball is accidentally moved prior to a shot, the opponent may
replace
it in its original position only, or the opponent has the option to
leave
the numbered ball in the moved position (leave lie). Anytime two
or more numbered balls are moved prior to a shot, it is an automatic
foul,
and the opponent has the option to replace all moved balls only in
their
original positions or leave them lie. The shooter may never
replace
a ball without permission from the opponent, or it is a foul.
q) Touching or Moving
Numbered Balls During
a Shot – If a player moves a single numbered ball during a
shot
and the moved ball interferes with a legally struck numbered ball or
the
cue ball, it is a foul. If the general area vacated by the
moved numbered ball could have had an outcome on the shot, the cue
ball,
or the path of either or both, it is a foul. The opponent has the
option to replace the moved numbered ball to its original position or
leave
lie. If the numbered ball that was moved contacts another
numbered
ball, it is an automatic foul, and the opponent has the option to
replace
all moved balls only in their original positions or leave lie.
The
shooter may never replace the balls without permission by the opponent,
or it is a foul.
r) Numbered Balls Struck
By The Cue Stick
– If a numbered ball is struck by the chalked area of the tip of the
cue
stick prior to or at the same time as it strikes the cue ball, it is a
foul. (Note: It is possible to strike the cue ball and have
the ferrule or shaft contact a numbered ball at the same time and not
result
in a foul. This situation is generally when a player has to
elevate
the cue by hand or bridge over a numbered ball in order to strike the
cue
ball. If a single numbered ball is moved in this manner and has
no
outcome on the shot, it may be placed in the original position by the
opponent
or leave lie.
s) Foreign Object Fouls
– The player
is responsible for chalk, bridges, files, and any other items or
equipment
brought to or used at the table. If, for example, a piece of
chalk
is dropped or a mechanical bridge head is knocked off, a foul will
occur
should such an object make contact with the cue ball. If a
foreign
object makes contact with a numbered ball, the preceding rules shall
apply.
t) Jump and Masse Shot
Foul – If
a match is not refereed, it will be considered a foul if during an
attempt
to jump, curve, or masse the cue ball over or around an impeding
numbered
ball, the impeding ball moves (regardless of whether it was moved by
hand,
cue stick follow-through, or bridge).
u) Strategic Intentional Foul
– A player
has the option to intentional foul by shooting the cue ball into any
numbered
ball on the table and into any area on the table to strategically tie
up
other numbered balls. The only ball to spot (if pocketed) is the
9-ball.
v) Shot Clock - If the shot
clock is implemented
and a player exceeds the time limit for shooting, it is a foul.
w) Marking The Table or
Use of Foreign Objects–
It is a foul to mark the table or rail or place a foreign object on the
table or rail to assist in providing a player an advantage in executing
a shot, unless marks and objects are removed prior to the shot to the
satisfaction
of the opponent and/or the tournament director. If a player uses
a cue stick, bridge, or foreign object to determine the angle and in
the
process releases the cue stick, bridge, or foreign object from the
hand,
it is a foul. A player may not use any object to determine
“clearance”
or “gaps” between balls or rails on the table, except with the cue ball
when the player has ball in hand, or a cue stick or bridge provided it
is being held by the player. Numbered balls that are pocketed
(out
of play) may never be used to determine angles, clearances, or gaps or
be spotted, or it is a foul.
x) Opponent or Spectator
Interference–
Failure to remain seated and quiet while the opponent is at the table
will
result in a single warning or no warning from the tournament director
and
may result in an interference foul. If a player shoots out of
turn,
moves any ball, except during the player’s turn at the table, or
interferes
with the opponent in any manner, it is a foul. The above
infractions
allow the opponent ball in hand. If a spectator or others cause
interference,
the tournament director may have those persons interfering removed from
the area. If a player is accidentally “bumped” by anyone (other
than
his opponent) and, as a result, any balls are moved, all balls may be
replaced
in their original positions by the tournament director. If the
balls
cannot be replaced, the game will be replayed with the original
“breaker”
breaking.
y) Coaching –
Players soliciting
and/or receiving coaching are subject to a single warning or no
warning.
A violation will result in a foul with the opponent receiving ball in
hand.
Any spectator who spontaneously offers advice to a player is subject to
removal from the tournament area. If a player calls a foul as a
result
of being prompted to do so by any others, the tournament director may
determine
to disallow the foul call. The decision of the tournament
director
is final.
z) Multiple Safes –
After 4 consecutive
safes are executed (2 by each player) where the object is being bumped
to the same rail and the cue ball strikes no rail after contact with
the
object ball in each safe, on the next (5th) shot, the object ball or
legally
struck numbered ball must be driven to another rail or the cue ball
must
contact a rail after contact with the object ball. Failure to
execute
the described legal shot on the 5th attempt will be a foul. The
opponent
must declare to the player at the table that they are on 4 consecutive
safes, and the player must acknowledge. If a foul occurs, the
opponent
receives ball in hand.
THREE CONSECUTIVE FOULS
If a player fouls three consecutive
times on three successive
shots in the same game without making an intervening legal shot, it is
loss of game. Warning must be given to the player by the opponent
at any time between the second and third fouls, and the player must
acknowledge
the warning, for the three-foul rule to be in effect.
GAME CONCESSION
A player may not concede a shot or
game at any time.
If a player concedes a shot or game, the penalty is a loss of that game
and the loss of an additional game. If an opponent begins or
completes
the act of breaking down a cue stick while the player at the table is
on
the hill, it will be considered a concession by the opponent and a loss
of the match. Any other action by the opponent that is determined
to be a concession (while on the hill game) will result in a loss of
the
match.
CEASE PLAY REQUEST/SHOT
OBSERVANCE
A player may make a request at any
time to have the tournament
director observe a shot. The opponent is required to wait until
the
tournament director declares that he is in position and ready to
observe
the shot. If a player shoots prior to the tournament director
declaring
that he is in position and ready, it will be a foul.
PLAYER EQUIPMENT AT THE
TABLE
A player may bring up to 3 cues to the
assigned table
for a match.